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Writer's pictureklonex1050art

8 Years of Creating Levels


It was about time I would start writing my journey since my first level back in 2014.


My first level was made in 1 hour, considering I had no clue of anything in the editor, I was still fascinated by the fact that the game had a level editor, I was happy back then not knowing it would turn into a new hobby that would last for years.


The years passed, levels have been created and with this my passion for making level grew stronger, to the point where I would only play GD and only that.


When the covid-19 pandemic forced everyone to stay at home, I knew I'd have extra time for levels, but I thought something was wrong after releasing Abstraction.


After Abstraction I started to lose touch of the game, this means I would start struggling to make something decent for a level, until Novasphere was added to my GD projects, making it not only my hardest level but also most people's favorite pick.


Shortly after, in the same year I released Deltaura, which I consider my favorite level of mine. I was happy with how things were going, and decided to implement more changes to my style, which led to a catastrophe of a level Rippley is.


Don't get me wrong, I love that level, but it has significantly more negative feedback than my previous 3 levels COMBINED. So what went wrong?


I was tired. I was starting to feel level creation as a chore, not to mention my current life situation, which will be explained in another post. Something was wrong and I could feel it, but didn't have the energy to create as I was doing years earlier. This is why I consider Abstraction and Deltaura my 2 best levels, despite the changes in style that these two were exposed to.


What will happen now?


I don't know, but all I can say is that I love GD and will never plan on quitting the game, I will always come back to it and feel all the good memories it gave me, along with the awesome people I stumbled upon and now admiring them. Thanks to GD I have learned things, which is something i'll have saved deep within my memory and heart.


If you want to make levels, go for it, doesn't matter if they are bad, with time you'll create experience, and you can always improve only if you let yourself do so.

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